Arknights: Endfield · version preview

Arknights: Endfield version update "At the Wake of Spring" launches on Apr. 17

Arknights: Endfield will release the "At the Wake of Spring" version update on Apr. 17. The update introduces the Control Nexus Task feature, remote resource collection for Level 4 Recycling Stations, and the Operator Progression Booster event.

By DailyPull News Desk (automated)
At the Wake of Spring DEV Comm cover
At the Wake of Spring DEV Comm cover © GRYPHLINE
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Arknights: Endfield Core Chapter [At the Wake of Spring] Version Trailer © GRYPHLINE

AIC Factory & Regional Development Improvements

AIC Factory & Regional Development Improvements
AIC Factory & Regional Development Improvements © GRYPHLINE
  • Added the [Control Nexus Task] Feature: Now available in [Dijiang - Control Nexus], this feature simplifies daily operations in Dijiang cabins, allowing one-click collection of products and arrangement of production, as well as one-click claiming and auto-filling of clues.
  • [Recycling Station] Optimization: Once [Recycling Stations] reach Level 4, you can select any Level 4 [Recycling Station] on the [Map] screen, then use its details panel to remotely collect resources from all Level 4 [Recycling Stations] in the area with one click, without going there yourself.
  • Depot Node Optimization: A region filter feature will be added to the List of Delivery Jobs in [Depot Node], allowing you to quickly filter jobs by region.
  • Conduit Optimization: [Conduit] and [Conduit Manifold] markers are now displayed on the maps of the Core AIC Area. Moving [Conduit Outlets/Inlets] or [Conduit Outlet/Inlet Manifolds] in these areas will no longer break existing conduit connections, making layout adjustments easier.
  • Blueprint Share Text Optimization: After copying a blueprint sharing code, the system-generated text will include the blueprint's name, making blueprint sharing and receiving more intuitive.

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Combat Experience Improvements

Combat Experience Improvements
Combat Experience Improvements © GRYPHLINE
Combat Experience Improvements
Combat Experience Improvements © GRYPHLINE
  • [RE-Crisis] Timer Optimization: When fighting a Boss Enemy in [RE-Crisis], a timer will be added to the top-left corner of the screen, allowing you to track your clear time.
  • Added Ultimate Duration Prompt: When casting an ultimate that lasts for a period of time, its remaining time will be displayed at the bottom of the screen.

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Interactions and Quality-of-Life Improvements

Interactions and Quality-of-Life Improvements
Interactions and Quality-of-Life Improvements © GRYPHLINE
Interactions and Quality-of-Life Improvements
Interactions and Quality-of-Life Improvements © GRYPHLINE
  • Gear Assembly Optimization: A new [Gear Assembly] button will be added to the [Operator - Gear] screen, providing quick access to the [Gear Assembly] screen. In addition, a new Batch Gear Assembly feature will allow you to make multiple pieces of gear at once.
  • [Advanced Progression Selection Crate] Optimization: When upgrading operator skills or talents, if required materials are insufficient and can be obtained from [Advanced Progression Selection Crates], you can click in the material details panel to go directly to the Selection Crate screen. The system will automatically select the corresponding material and set the number of selection crates to open, helping you quickly obtain what you need.
  • [Training] Reward Claiming Optimization: If you have already mastered the combat knowledge in [Basic Training] & [Operator Guide], you can claim the corresponding rewards directly without fully completing the tutorial content.
  • Material Acquisition Navigation Optimization: Optimized the navigation logic for obtaining certain materials. For materials that can be obtained through [RE-Crisis] Deep Dive Mode, click in the material details panel to go directly to the entry screen for the corresponding Protocol Space.
  • Controller Button Customization Optimization: Added a button customization feature for Explore Mode and combat-related controls.
  • Operator SFX Optimization: Added a toggle for displaying Max Potential SFX for operators, allowing you to choose whether to show these effects for specific operators.
  • Other Interaction Optimization: Simplified the animation skip process for Headhunting and Arsenal Issue.

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Progression Experience Improvements

Progression Experience Improvements
Progression Experience Improvements © GRYPHLINE
  • Added Ways to Obtain [Sanity Usage Permits]:
  • Added [Operator Progression Booster] Event: By reaching progression goals such as leveling up operators and weapons, and upgrading skills and talents, you can receive back plenty of progression materials, including [Protoprism], [Advanced Combat Record], [Arms INSP Set], and [T-Creds]. If these goals have already been met when the event begins, you can claim the corresponding rewards directly.

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Monthly Pass Revamp & Tribute Event

Monthly Pass Revamp & Tribute Event
Monthly Pass Revamp & Tribute Event © GRYPHLINE

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[Fest of Brilliance] Special Headhunting Open

[Fest of Brilliance] Special Headhunting Open
[Fest of Brilliance] Special Headhunting Open [news 4494 section "[Fest of Brilliance] Special Headhunting Open"]

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Optimization Content Still in Development

  • Gear Artificing Optimization: A Bulk Artificing feature will be added, allowing you to select multiple pieces of gear at once as materials and perform artificing continuously until successful, reducing repetitive actions.
  • Essence Matching Optimization: After selecting a target weapon in the new Essence Wishlist, any flawless essence that perfectly matches the weapon's skills across all three stats (whether newly obtained or already owned in [Valuables Stash] will be automatically locked and marked as [Perfect Match].
  • Mission Priority Display Optimization: Operator side missions of the current narrative event will be displayed at the top of the mission list, with additional tags to help you quickly find and experience the story.
  • Regional Development Interaction Optimization: A new Key Mission entry point will be added to the main screen, displaying pending tasks from systems such as Depot Node and Stock Redistribution in one place (including unlocking, upgrading, and resource collection), with quick navigation for faster handling.
  • Controller & Keyboard/Mouse Switching Optimization: The device switching logic will be optimized to allow seamless transitions during world exploration. A confirmation prompt will appear when switching in a functional screen.
  • Added New Backup Power Feature: When a region experiences a power outage, you can choose to activate Backup Power to temporarily supply all facilities there, allowing time to adjust the power layout and restore normal supply.
  • Wuling Power Connection Optimization: The [Xiranite Pylons] and [Xiranite Relays] within the Core AIC Area can be connected to outer Xiranite facilities, making it easier to adjust the power layout in the wilderness.

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The [At the Wake of Spring] Version Special Program © GRYPHLINE
Update April 13 (news 7025): maintenance Asia Apr. 17, 2026 at 06:00 – Apr. 17, 2026 at 12:00 (UTC+8) · Americas/Europe Apr. 16, 2026 at 17:00 – Apr. 16, 2026 at 23:00 (UTC-5); update size IOS 7GB, ANDROID 7GB, PS5 40GB, PC 11GB; compensation Oroberyl ×900

Schedules, rewards and banner details above are rendered automatically from the official announcement; the headline and opening paragraph are machine-written and checked against that data. How articles are made

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