Arknights: Endfield · version preview

Arknights: Endfield updates Protocol Spaces

Arknights: Endfield players will be able to challenge Protocol Spaces for materials with their team at max HP.

By DailyPull News Desk (automated)
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Next version DEV Comm cover © GRYPHLINE
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Optimizations Ready to Go

  • Enemy Stats Optimizations
  • Early Game Operator Progression Support
  • AIC Factory Control Optimizations
  • Map Experience Optimizations
  • Other Optimizations

[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]

Several Optimizations In the Works for Future Updates

[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]

Resource allocation and experience optimization

  • Adding more early game headhunting resources and sources
  • Adding more sources of AIC Quota as players have reflected the limited amount of AIC Quota available during early game
  • Optimizing several tasks in the Operational Manual
  • Optimizing Protocol Spaces for materials: Players can now challenge these Protocol Spaces with their team at max HP

[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]

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AIC Factory

  • Optimizing the display of shared facilities in cutscenes
  • Optimizing the management of shared facilities so that they can be deleted directly from the Map screen
  • Optimizing the Quick Stash logic of filled bottles
  • Optimizing the UI so that players' own zipline facilities can be better distinguished from shared zipline facilities
  • Adding the mini-map during ziplining to improve navigation during exploration
  • Increasing the maximum zoom out of top view mode
  • Adding a feature on PC that lets players exit top view mode by pressing the Esc key
  • Allowing AIC facility construction outside the Core AIC Area
  • Optimizing the display of completed simulations, and adding engraved medals for completing simulations

[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]

Interactions and Quality-of-Life

  • Optimizing the acceptance of new missions after mission completion to improve the clarity of mission guidance and navigation
  • Adding tips for missions that can unlock new areas
  • Optimizing the Mail Cache (rare gatherables can now go to the Mail Cache, and directly moved to the Depot once claimed)
  • Optimizing the appearance and frequencies of red dot reminders so that they become less intrusive
  • Optimizing the display of materials left in rare gathering sites
  • Optimizing the controller experience and making controller button remapping more comprehensive
  • Adding a quick-claiming feature for cabin products and an auto-production setup feature for production cabins aboard Dijiang
  • Adding a quick-claim feature for clues and an auto-clue placement feature for the Reception Room aboard Dijiang
  • Adding a remote quick-claim feature for Recycling Stations that becomes available after meeting certain criteria

[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]

Combat

  • Optimizing visual cues and effects that appear when enemies are about to attack
  • Optimizing teammates' support in picking up drops and loot
  • Optimizing teammates' following actions, movement paths, and collision effects
  • Optimizing the logic for exiting battles

[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]

Schedules, rewards and banner details above are rendered automatically from the official announcement; the headline and opening paragraph are machine-written and checked against that data. How articles are made

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