Arknights: Endfield updates Protocol Spaces
Arknights: Endfield players will be able to challenge Protocol Spaces for materials with their team at max HP.

Optimizations Ready to Go
- Enemy Stats Optimizations
- Early Game Operator Progression Support
- AIC Factory Control Optimizations
- Map Experience Optimizations
- Other Optimizations
[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]
Several Optimizations In the Works for Future Updates
[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]
Resource allocation and experience optimization
- Adding more early game headhunting resources and sources
- Adding more sources of AIC Quota as players have reflected the limited amount of AIC Quota available during early game
- Optimizing several tasks in the Operational Manual
- Optimizing Protocol Spaces for materials: Players can now challenge these Protocol Spaces with their team at max HP
[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]
AIC Factory
- Optimizing the display of shared facilities in cutscenes
- Optimizing the management of shared facilities so that they can be deleted directly from the Map screen
- Optimizing the Quick Stash logic of filled bottles
- Optimizing the UI so that players' own zipline facilities can be better distinguished from shared zipline facilities
- Adding the mini-map during ziplining to improve navigation during exploration
- Increasing the maximum zoom out of top view mode
- Adding a feature on PC that lets players exit top view mode by pressing the Esc key
- Allowing AIC facility construction outside the Core AIC Area
- Optimizing the display of completed simulations, and adding engraved medals for completing simulations
[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]
Interactions and Quality-of-Life
- Optimizing the acceptance of new missions after mission completion to improve the clarity of mission guidance and navigation
- Adding tips for missions that can unlock new areas
- Optimizing the Mail Cache (rare gatherables can now go to the Mail Cache, and directly moved to the Depot once claimed)
- Optimizing the appearance and frequencies of red dot reminders so that they become less intrusive
- Optimizing the display of materials left in rare gathering sites
- Optimizing the controller experience and making controller button remapping more comprehensive
- Adding a quick-claiming feature for cabin products and an auto-production setup feature for production cabins aboard Dijiang
- Adding a quick-claim feature for clues and an auto-clue placement feature for the Reception Room aboard Dijiang
- Adding a remote quick-claim feature for Recycling Stations that becomes available after meeting certain criteria
[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]
Combat
- Optimizing visual cues and effects that appear when enemies are about to attack
- Optimizing teammates' support in picking up drops and loot
- Optimizing teammates' following actions, movement paths, and collision effects
- Optimizing the logic for exiting battles
[descriptive paragraph — AI, from the official text above; owner paused 2026-10-28]
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